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The Passion of Creation - Leonid Pasternak |
(This article is an English version of the previous, French one.)
It's been over a year since there's been an article on this blog. I'm the first to be sorry about that, because these are projects that are close to my heart, I love this world and I love talking about it. Unfortunately, I've had a string of setbacks and creative lows. So this article is a way to give you some news, show that I'm still here, talk about a little bit of everything and anything, and talk about imagination, because that's what this blog is all about after all, even if I'm going to stray quite a bit from Warhammer in the process.
To sum up, as I mentioned in a previous article, whenever I write for this blog, whether it's an article or a homebrew for Warhammer, I try to do so in both French, my native language, and English, so that I can reach the broadest possible audience. This takes time, because while I read English perfectly, I am not a translator and I regularly find myself juggling between online translators and my own knowledge to try to render the text as well as possible, which is not always perfect, by any means. I'm not a good writer to begin with, so switching to a language that isn't my own without having the skills of a translator is a challenge.
I've also tried to offer homebrews for the 2nd edition of WFRP, because that's the one I started with, but also for the 4th edition, because that's the current one. If I wanted to push it, I would have to offer something for the third edition, and for the most recent, The Old World, another role-playing game set in the same universe but 300 years before the other editions in the chronology.
With multiple hobbies and a job that can sometimes be mentally exhausting, I often find myself saying, “later”... only to be unable, once I'm sitting in front of the page (or screen), to write (or type) what's on my mind. I understand writer's block all too well: my head is full of ideas that refuse to come out. The desire to do something big, too big, and to buckle under the weight of the task.
Add to that technical problems that are starting to become very troublesome: I was working on a PC from the early 2010s, which was starting to show serious signs of aging, and with which my files were becoming difficult to use. I had to switch to a newer PC, albeit one that was already a few years old, which was more powerful, and my files finally worked better on it. That was last year... when I started to experience this inability to write. And now, ironically, this second PC has decided to give up before the first one did. It is barely usable now, and not just for writing or using image editing softwares. So I decided to replace it and... time has taken its toll, the software I was using no longer works on Windows 11.
As a result, I can no longer make maps as I did before, however imperfect they may be. I can no longer work on my files, even though they still exist. I can, of course, use a simple word processor, but I can no longer offer the same things I did before, and that really bothers me. So I'm going to look for alternatives, which I know exist. Again, I'm imposing restrictions on myself that I could easily do without, but everyone approaches their creative process in their own way, and in this case, mine is being disrupted, which is a bit depressing. Especially since the first alternative I found won't work: my log files are simply too large and cause the tool to shut down after 10 seconds. What's more, they would require a lot of reworking, as switching from one software program to another is clearly not without consequences.
So here we are at this moment: a desire to resume the creative process after months of dieting during which nothing came to fruition, compounded by significant professional fatigue that prevented me from actively engaging in creation, a desire now thwarted by technical problems for which solutions exist but for which I must think and adapt.
And that's a shame, because I have so many projects I'd like to be able to submit. Some of them could be, in fact, but my disappointment at not being able to do so in a form that satisfies me is weighing on the process. Anyway. To put it simply, here are the projects I have in progress that I'd like to see continue and be completed one day:
- Perilous Sands, which in itself is finished, from my point of view, apart from corrections. The project is already substantial enough and represents what I imagined, the dream mentioned above: a version of Araby for WFRP based on everything GW has released about this region in official sources, with a few references to well-known homebrew.
- A series of articles on lesser Chaos gods from official sources. Several are on this blog, others are in various stages of completion.
- Translations/conversions of old French scenarios for WFRP involving Araby or other distant lands. Several are available on this blog. There are still one or two that I would like to submit.
- Articles about Araby itself, as I have already suggested. Discussing sources, comparing them, explaining how they can inspire. This is a subject I enjoy because it allows me to show that, contrary to what people often think of GW's Araby, it is much less caricatural or “sensitive” than is commonly believed.
- An article on the problem and concept of Orientalism, a concept that has been widely misused for several decades and which stems from a genuine cultural misunderstanding mixed with ideological quarrels. The subject is fascinating, but it's a rabbit hole with significant ramifications that touch on political and ideological issues that require delving into complexities that, frankly, tire me just thinking about them. A pity, but I'll keep it in mind, as I consider the subject important because it is at the heart of many reactions whenever Araby for Warhammer is mentioned.
Between Rock and Water, the article for the Ratter, which is a sort of remake of a very old project I had, namely a homebrew WFRP for Lustria. The official release of the Lustria supplement for WFRP 4e was an opportunity to revisit old ideas and focus on reviving the Slanns, the first ones, before the Lizardmen took over, and on how to reintroduce them into modern Warhammer. I still hope to be able to offer it in my usual format one day, with rules for WFRP2 and WFRP4 this time, with a possible expansion to include the Amazons. And, much more uncertainly, the Pygmies, although the subject is even more problematic for many people than Araby. But after all, isn't that the principle, to try to reintroduce very old elements by modernizing them without betraying them? That's what I always strive to do, and it would be an interesting challenge. And after all, why do you think I asked Kro for a modernized version of that old Warhammer illustration as the main logo?Between Rock and Water - A supplement on Albion, which would combine all periods of lore. An ambitious project, similar to Perilous Sands, and one on which I have stalled considerably. In concrete terms, to compare its progress with the Sands, the chapters on the region and its inhabitants, and character creation are almost completely finished, the chapters on religion and politics are well advanced, and various sections of other chapters have been started. And I know I impose too many constraints on myself, instead of letting my imagination run wild.
- A companion to Perilous Sands, which would expand Araby on elements already mentioned, such as organizations (think Shades of Empire for WFRP2), a complete list of magical items including all those ever mentioned in all the sources I have (only some of which appear in the Sands), new character creation options, a supplement to the Journey to Araby chapter to venture beyond the continent itself and introduce other kingdoms and cities, not necessarily from official sources (those appearing in the old French scenario about Ind, for example). A companion, then, offering nothing essential, but exploring a little further, a little less officially.
Maps? Yes, maps, I like them, but as things stand, I can't make any more. Or rather, I need to find other habits to get back into it. At one point, I wanted to make a map of Estalia, but an official one came out for The Old World, and I wouldn't have it quite like that, but anyway, it exists. So things are getting complicated, because there are few places left where ancient or very secondary sources could be used to enrich the more general maps of the Warhammer world.Map for Albion
homebrew- Two other projects that are little more than rough drafts, which I mention for the sake of completeness but which require no further development, apart from the fact that they would involve exploring other obscure corners of Warhammer. And when I say draft, we're talking more like twenty pages, whereas some of the projects mentioned below and not published here are more like 50-60 pages, enough to be proposed but not for me (yes, no laughing, Mr. Lenhardt, you're just like me, your projects of a few dozen pages easily reach hundreds).
That's basically where I'm at. My head is full of ideas, but I'm having trouble putting them down on paper. But I'll get there, with a little time and patience. Of course, there are questions of time, feasibility, and obviously the limits I need to set for myself. Continue with WFRP2? Absolutely, it's my favorite edition and I'm attached to it. WFRP4? That would be nice, if only to reach a more current audience. The Old World? It's starting to get complicated for me, as I tend to scatter my efforts. So what to do? I'm working on it, slowly, getting back on track. I have a few ideas. They are still fueled by websites, forums, and blogs that I enjoy but struggle to participate in due to lack of time, such as Awesome Lies, Kalevala Hammer, La Bibliothèque Impériale, Warforum JDR, Warhammer Forum, Le Verrah Rubicon, all of which have contributed much more than I have in recent years to sharing the Warhammer universe. On that note, I would like to thank the people who have taken the time over the years to discuss the universe and contact me, such as Jackdays from Kalevala Hammer, Dreadaxe, DroidScotty, Lemann, Joajackson, Dry Erase, and others.
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A card for a Hero for Saint Seiya Deckbuilding |
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A card for a Hero for Marvel Champions |
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Un project of Hero for Power Rangers - Heroes of the Grid, artwork by Sendalman |
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Power Rangers 100 - Boom! Studios |
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Un project of Hero for Power Rangers - Heroes of the Grid, artwork by Maxarkes |
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Say my name ! |
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TMNT - IDW Publishing |
And to move away a little from the image of the 1980s geek, I still attach great importance to history, as some articles on this blog have shown through my involvement in our historical reenactment association. After ancient geography, I'm tackling another subject that is related in theme, namely the Gallic economy! Here again, I need to get back to writing so that I can share my thoughts on the subject. The work on oneself remains the same. And to feed this appetite, I've been doing some more serious reading over the last few months, some recommended by friends, others chosen on my own initiative, or both:
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Les Monstres des hommes - Éditions Honoré Champion |
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Mythologie et religion des slaves païens - Éditions Les Belles Lettres |
Can we detect any trends? Maybe. In any case, I feed my imagination and my culture with both entertaining and scientific reading, and separating the two seems absurd to me.
And may the dream continue, despite the pitfalls!
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